Hello World
Your first AR experience with Monolook in less than 50 lines.
Minimal example with Three.js
html
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Monolook AR - Hello World</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { width: 100%; height: 100%; }
</style>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js"
}
}
</script>
</head>
<body>
<script type="module">
import * as THREE from 'three'
import { MiniTrackAR } from './minitrack-core.js'
import { ThreeAdapter } from './adapters/three.js'
// Three.js scene
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(55, innerWidth / innerHeight, 0.01, 1000)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
renderer.setSize(innerWidth, innerHeight)
document.body.appendChild(renderer.domElement)
// AR content: a green cube
const cube = new THREE.Mesh(
new THREE.BoxGeometry(0.1, 0.1, 0.1),
new THREE.MeshStandardMaterial({ color: 0x00ff00 })
)
// Lights
scene.add(new THREE.AmbientLight(0xffffff, 0.6))
const dirLight = new THREE.DirectionalLight(0xffffff, 0.8)
dirLight.position.set(5, 5, 5)
scene.add(dirLight)
async function init() {
// 1. Initialize tracker
const tracker = new MiniTrackAR({
licenseKey: 'YOUR_LICENSE_KEY'
})
await tracker.init()
// 2. Connect adapter
const adapter = new ThreeAdapter({ scene, camera, renderer })
adapter.attach(tracker)
adapter.addARContent('myMarker', cube, { scale: 1 })
// 3. Load marker image
const img = new Image()
img.crossOrigin = 'anonymous'
img.src = './marker.jpg'
await new Promise((res, rej) => { img.onload = res; img.onerror = rej })
await tracker.addTarget('myMarker', img)
// 4. Events
tracker.on('found', (id) => console.log('Marker found:', id))
tracker.on('lost', (id) => console.log('Marker lost:', id))
// 5. Start
await tracker.start()
adapter.setup()
// 6. Render loop
tracker.on('frame', () => {
if (cube.visible) cube.rotation.y += 0.02
renderer.render(scene, camera)
})
}
init().catch(console.error)
</script>
</body>
</html>Step by step
- Initialize the tracker with your license key.
init()validates the license and loads the WASM module. - Create the adapter for Three.js and connect it to the tracker with
attach(). - Add AR content — any Three.js Object3D associated with a target ID.
- Load the marker image — the image the SDK will look for in the camera feed.
- Start tracking with
start(). This activates the camera and begins searching for markers. - Render loop — on each frame, render the scene.
Next step
- Image Tracking with Three.js — more complete example
- Multi-target — track multiple markers at once
- Video Textures — display videos on markers