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What is Monolook

Monolook is a technology platform and toolkit ecosystem for creating and deploying interactive 3D, AR, and XR experiences. Its main focus is enabling those experiences to work in an accessible, measurable, and scalable way through the browser.

What problem does it solve

Creating interactive 3D, AR, or XR experiences remains a fragmented, costly, and inflexible process. Many solutions depend on native apps, slow publishing workflows, hard-to-maintain pipelines, and an excessive separation between development, deployment, content, and analytics.

Common problems:

  • High production and integration times
  • Difficulty updating already-published content
  • Dependency on app stores or complex deployments
  • Poor interoperability between engines, frameworks, and devices
  • Difficulty measuring real usage, engagement, or conversion results
  • Access friction for the end user

Monolook solves this through a platform and SDK that allow you to build, connect, deploy, and operate interactive experiences from the web, reducing technical friction and enabling their use in real-world business, cultural, educational, retail, or interactive installation contexts.

What it includes

Monolook is not limited to a single engine or framework. It can work with experiences developed with Three.js, Babylon.js, A-Frame, or Unity, connecting them with a common set of capabilities:

  • Image Tracking SDK — Proprietary computer vision engine in WebAssembly for real-time image tracking
  • SLAM SDK — Surface-based AR experiences, compatible with WebXR, iOS (AppClip), and XR headsets
  • Cross-platform adapters — Three.js, Babylon.js, A-Frame, and Unity
  • License system — Secure cryptographic validation
  • European cloud infrastructure — Data hosted in the EU

Supported platforms

PlatformSupport
Android (Chrome)Full WebXR
iOS (Safari)Native bridge via AppClip
Meta Quest 3Full WebXR
Pico 4Full WebXR
Apple Vision ProFull WebXR
Desktop3D scene without AR (fallback)